Jolly ho, guys! I was curious what formula makes an rpg successful? I worked very hard for quite a few years on my game MADMAN!, taking advice directly from a lot of role-players, insuring my game would contain all the vital ingredients we like in a role playing game. Added to that an engaging story and a lot of crafting. As a one-man studio, of course I had to make it somewhat retro design, and I often wonder how some developers steer their audience away from the early-style graphics of their games, and manage to successfully promote the idea of gameplay, like in the Spiderweb games? "The graphics are old, but the gameplay is wonderful!" Madman has at least that much going on, and likely more, yet it sits on Steam at 40%. Its like an old pair of sneakers under the bed! I'm wondering if its my promotion trailer? Anyone here who would like to watch it over on Greenlight, feel welcome and let me know if my trailer is somehow more of a turn-off rather than a turn-on, and any advice on generating more traffic would be greatly appreciated. Maybe at 58 I'm getting to old for this. Here it is: http://steamcommunity.com/sharedfiles/filedetails/?id=457828980
- Joined
- Dec 6, 2014
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