Gallifrey: Thing is, the demo doesn't show much promise--to me, anyhow. Things could pick up exponentially further into the game. However, based on the demo alone, I'm not particularly inclined to purchase the full version.
It isn't that the writing is bad, per se. I actually like it. Particularly the descriptive blurbs that pop up as I enter new areas. There just isn't enough of it. Nothing has pulled me in. Nothing has piqued my interest to see this journey to its end. I'm exploring, killing creatures, and gathering treasure. But why? Where's the hook?
Minor spoiler to follow:
Take the first dungeon the player stumbles across. It's in the basement of a dilapidated house. You have to open a secret door just to get in, and upon entering you're beset by creatures and traps at every turn. As I progressed deeper, ever mindful of my steadily diminishing supply of torches, I stumbled upon a large antechamber of smooth stone and artfully carved columns. Interesting. What could this place be? What is its significance?
Cautiously, I continued exploring and soon located the corpse of some unlucky thief. Was this his hideout? Or, more likely, was he a fellow adventurer whose curiosity got the better of him? I pressed on, a bit more mindful of my surroundings, only to reach a dead end containing two treasure chests. Surely one of these chests contained a clue as to the nature of this place. A bloody journal, perhaps. The staple of RPG story-telling. Maybe a ring inscribed with a mysterious name. Something.
What did I find? A lump of mithril. That was it. To be frank, I felt cheated. What was the point of that dungeon? There was so much potential that went totally untapped.
I must admit that the portraits are quite nice. The world is beautiful and, at times, it borders on atmospheric. It just needs a little shove to put it on the right track.