Squeek
connoisseur of tidbits
As far as CRPG, downloading is the way to go, IMO.
If developers change the way they sell their product, they might also be able to change the way they make it (and support it). So instead of making and selling something once, they might make a character-creation platform and sell that instead. Then they could sell downloadable content from a complex game world in a way that specifically matches a created character and how it's played.
That would be expensive to make, but developers would earn more too. And piracy might be eliminated. Different characters would have different experiences, and they could be played in multiple game worlds too.
I'm not talking about client-server, of course. I'm thinking in terms of the way content is distributed and how it's created to fit that model. Software development meets Lego, something like that.
If developers change the way they sell their product, they might also be able to change the way they make it (and support it). So instead of making and selling something once, they might make a character-creation platform and sell that instead. Then they could sell downloadable content from a complex game world in a way that specifically matches a created character and how it's played.
That would be expensive to make, but developers would earn more too. And piracy might be eliminated. Different characters would have different experiences, and they could be played in multiple game worlds too.
I'm not talking about client-server, of course. I'm thinking in terms of the way content is distributed and how it's created to fit that model. Software development meets Lego, something like that.