Apparently as deep as your playing the victim role goes…
Don't be jealous just because I have less posts than you.
Apparently as deep as your playing the victim role goes…
Don't be jealous just because I have less posts than you.
I really enjoyed Oblivion modded up. I thought it was a fantastic open world game. I played many hours. The Knights of the Nine armor and weapons were pretty powerful though.
I wish these folks would combine resources with the Morrowind folks and finish that instead.
Ill be holding out for skyrim to be ported to the next engine which will be a slightly upgraded skyrim engine.
Honestly with every new elder scrolls release we get these ports. Have any of them ever been finished?
Oblivion + FCOM = best TES (mechanic-wise)
FCOM? I tried OOO and it was pretty good. And of course Nehrim, which is one of the best RPGs ever despite being "just" a total overhaul for Oblivion. Not familiar with FCOM, though.
Hmm… the official site seems to have vanished. Here is a vid to give you an idea of FCOM:
https://www.youtube.com/watch?v=Pd6G9zK4D5A
Ah, good times!
Edit: Actually the trailer just shows off creatures mainly. What FCOM also did, was to gear the game towards risk vs reward. No level scaling at all and brutal combat. Traps were your friends, if you could lure enemies into them. There were also huge new quest chains to figure out.
Some of the weapons were a bit too fantasy, but most of the mod(s) was close to lore.
Still I recommend to add some more mods. Essential for me was a slower levelling mod, a good sneak mod and, of course, Deadly Reflexes.
Thanks. My last playthrough had 4K textures/graphics enhancements, OOO, Better Cities and a bunch of other stuff, although I didn't get super far into it. I liked what I saw of OOO, though, especially the idea that dungeons and areas got harder the farther away from the road you went, and loot was handplaced everywhere, etc.. The difficulty and design philosophy of that mod is right up my alley.