I remember when ME3 was released and everyone was making a big deal (justifiably) about how bad the running animations were. The animations in ME:A look just as bad, if not worse, to me.
Besides that, the game just seems really boring and predictable in general.
I don't remember everyone making a big deal about animations.
I do remember a big deal about:
- ending
- discrimination of singleplayer fans just to push MMO idiocy
- BiowarePoints scamware used to buy DLC
- storycritical sidekick behind a paywall
ME:A?
- has IMO a great ending (and people you help through the game actually appear to help you in final mission fights, if you did help them at all not just in main story but also through sidemissions)
- campaign doesn't suffer from MMO integration at all, rewards won't guarantee you to win
- BiowarePoints, what's that?
- deluxe editions don't contain anything critical to the game
The game is not predictable. Well, not whole at least. Because of writing lows, I thought AI was copied "mother" personality. But why AI is "better" than others and what happened to the mother is something I definetly didn't expect. Just an example, I don't want to spoil anything much.
I enjoy good combat, but it's disappointing to hear that the world elements took a step back. I was really hoping for a game that had meaningful exploration, but it was probably a little naive of me to think we might get that from a ME game.
Combat is definetly where the game shines.
While played, not while watched. Do not watch streams, play the game.
Also, don't go MMO first, singleplayer next. I tried MMO last night, bronze mission ofc as my used hero was level 1 only, finished it without a glitch, of course because I've "trained" combat in singleplayer instead of watching silly streams. No, new MMO bronze is not old gold difficulty. It's easy as it should be, it's just not the same as ME3 MMO. It's better.
Oddly, a site that often thinks differently than me, this time thinks the same:
http://www.pcgamer.com/how-mass-effect-andromeda-gets-multiplayer-right/
Thrasher, I need you man!
Exploration is copy pasted from DA:I with removed instantaneous trashmob respawning. Respawning still exists and is still a minus, but is not unbearable like in DA:I, it's toned down. I wish they used Pluto13 repopulating design with harder trashmobs making appearance when you progress through the main story instead of unkillable godlike trashmobs. But no, they wanted to have grinding instead.
What took step back? No, compared to DA:I, it's still a step forward! Sadly, not a big one.