Ergonpandilus
The Preacher
Gothic 1: "Let's have something original, something german and something we'd like to play ourselves."
(Came out as an unpolised, a raw and yet very original RPG.)
Gothic 2: "Hey, now we know some stuff what to do and don't. Let's get do a sequel and let's put some effort there while G1 is giving a milk. Steady now."
(Came out as a best game with a little bit experience and yet the company being small.)
Gothic 3: "Wow, now we are a big company, let's do a big game and let's show off everyone how great we are. See that Morrowind? We're going to show how we do it in germany!"
(Came out from pride as a way too ambitious game, which gamers had to fix.)
Risen 1: "Guys, guys, guys! We have to start all over again from square one. And this time, make sure it's NOT TOO BIG! Just the basics."
(Came out as a good game with return to old mechanics and redoing the Gothic game. Not very original, but working.)
Risen 2: "You see those pirates movies making a big buck? Let's cut a piece of that juicy cake. The old players got mad? What a heck, we need to evolve."
(Came out as a dissapointed, a dysfunctional game with copy-pasted ideas, but which the players hated. This cow didn't give a milk.)
Risen 3: "Yikes, that was a bad move. Let's dump that pirate stuff, it didn't work and let's put some casual gamers stuff in it to make it a more mainstream."
(Came out as an average game with a little big gothic feeling, but new players didn't quite found it and the old players felt dumbed-down.)
Elex: "The old players hate us, the new players don't want our stuff and we don't even know what to do. Let's put a little bit everything there and see how it cooks up!"
(Came out as a half decent, but trying to hit everything, they hit nothing after all. Totally forgetful game.)
I think it tells a very vivid story why you should find your own star and follow it. Don't try to be what the audiance is, what the other people are or what you wanted to be, but just be yourself and original.
PS. Sorry, if I put this to the wrong section.
(Came out as an unpolised, a raw and yet very original RPG.)
Gothic 2: "Hey, now we know some stuff what to do and don't. Let's get do a sequel and let's put some effort there while G1 is giving a milk. Steady now."
(Came out as a best game with a little bit experience and yet the company being small.)
Gothic 3: "Wow, now we are a big company, let's do a big game and let's show off everyone how great we are. See that Morrowind? We're going to show how we do it in germany!"
(Came out from pride as a way too ambitious game, which gamers had to fix.)
Risen 1: "Guys, guys, guys! We have to start all over again from square one. And this time, make sure it's NOT TOO BIG! Just the basics."
(Came out as a good game with return to old mechanics and redoing the Gothic game. Not very original, but working.)
Risen 2: "You see those pirates movies making a big buck? Let's cut a piece of that juicy cake. The old players got mad? What a heck, we need to evolve."
(Came out as a dissapointed, a dysfunctional game with copy-pasted ideas, but which the players hated. This cow didn't give a milk.)
Risen 3: "Yikes, that was a bad move. Let's dump that pirate stuff, it didn't work and let's put some casual gamers stuff in it to make it a more mainstream."
(Came out as an average game with a little big gothic feeling, but new players didn't quite found it and the old players felt dumbed-down.)
Elex: "The old players hate us, the new players don't want our stuff and we don't even know what to do. Let's put a little bit everything there and see how it cooks up!"
(Came out as a half decent, but trying to hit everything, they hit nothing after all. Totally forgetful game.)
I think it tells a very vivid story why you should find your own star and follow it. Don't try to be what the audiance is, what the other people are or what you wanted to be, but just be yourself and original.
PS. Sorry, if I put this to the wrong section.