1. About survival and light sim aspects in RPG.
Great element fitting parfectly a RPG trying to setup a world not just a story. With story centric RPG it disappeared. With "modern old school come back" and efforts on making big wide open RPG, it comes back in RPG, I appreciate the efforts, not always the results, but it doesn't mean to stop the efforts.
2. About Survival games with some RPG aspect.
I can't even bear watch a let's play of any survival game, on Steam it's easy to skip, it has the Survival tag, I check quickly, clearl survival, skipped.
3. About sim games with some RpG aspect.
True Sim moving to RPG, I'm curious about it, but have yet to see a sim doing it and that stick me in to play it. The Sim game that tried it failed interest me. There's also the special case of Majesty. Again, curious and interested.
4. About survival and sim gameplay design
Not only add survival and sim light elements in a RpG is difficult, but also, it's been lost. Players aren't used to it, dev aren't used to design and implement it. I have no doubt it's just a learning phase, this can only progress in RPG, if not ten next years, then the ten years after.
For me it's 4 topics, one thread for all is too much.
Great element fitting parfectly a RPG trying to setup a world not just a story. With story centric RPG it disappeared. With "modern old school come back" and efforts on making big wide open RPG, it comes back in RPG, I appreciate the efforts, not always the results, but it doesn't mean to stop the efforts.
2. About Survival games with some RPG aspect.
I can't even bear watch a let's play of any survival game, on Steam it's easy to skip, it has the Survival tag, I check quickly, clearl survival, skipped.
3. About sim games with some RpG aspect.
True Sim moving to RPG, I'm curious about it, but have yet to see a sim doing it and that stick me in to play it. The Sim game that tried it failed interest me. There's also the special case of Majesty. Again, curious and interested.
4. About survival and sim gameplay design
Not only add survival and sim light elements in a RpG is difficult, but also, it's been lost. Players aren't used to it, dev aren't used to design and implement it. I have no doubt it's just a learning phase, this can only progress in RPG, if not ten next years, then the ten years after.
For me it's 4 topics, one thread for all is too much.
- Joined
- Oct 14, 2007
- Messages
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