StarCrawlers - Launching May 16th

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Spaceman
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StarCrawlers finally has a release date of May 16th according to the latest Kickstarter update.


We've been quiet working away during Crunch Time (super fun) on the final content, and it's finally ready. Thank you everyone for being patient with us! If you haven't been patient with us, that's cool too, we love you. It turns out making games takes some time, and we may have ended up adding a few things above and beyond the original scope of funding, but we couldn't resist. :D
[...]

A few of the upcoming features in the final patch include :


  • Boss Mode - Elite boss mobs have deployed to procedurally-generated missions along with unique abilities, squad makeups, and loot.
  • Collectible Lore Items - Scattered around maps, hidden lore loot reveals additional info about the corps and can be compiled into dossiers for a reward.
  • Achievements - 30+ Steam achievements are live with this update (more at launch) and we're working with GoG.com for Galaxy achievements for launch.
  • Class Abilities - During Early Access and InDev we've received tons of feedback and suggestions on class abilities and mechanics - the latest patch brings something new or improved for every class in combat.
  • Mob Abilities - With the addition of elemental damage, and now elemental effects, player classes have been annihilating mobs in a variety of ways. In this patch, the mobs bite back with new and improved abilities and tactics.
    [...]
More information.
 
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The space opera look to this game almost makes it worth putting up with the blobber format. Almost.
 
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Finally...been waiting.
 
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I'm not 100% sold on the idea of procedurely generated areas, but I'll definitely be giving it a go. A sci fi setting will make a nice change for a blobber, and it certainly looks pretty good.
 
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