N
NewDArt
Guest
Yes, that's the doomstack issue I was referring to. They're promising to deal with that in the upcoming patch, but no details have been divulged yet. I believe they'll probably have a fleet cap (possibly based on admiral skill) or some sort of "system attrition" mechanic.
The galactic terrain stuff, the chokepoints provided by hyperlanes and the new star fortresses should already make warfare a lot more strategic.
As for the combat itself (as in fleet-to-fleet, with fleet stances and the like), I don't think they'll flesh that out much more as that's not really in the scope of this game. You'll need to play an RTS a la Homeworld for that.
Gotcha, thanks.
I kinda enjoyed this game upon release - but it didn't hold my attention for very long. But I think it has the potential to be very good - so I'll try it again when it feels more complete.
As for combat, I think games like Sins of a Solar Empire have demonstrated that tactics and tech can be a big part of combat in real-time 4X/Grand strategy games. For me, a very big part of the fun of technology is tangible and distinct feedback when I upgrade or focus on certain things.
As in, if tech is just a number and doesn't have a personality that's both visible and significant in gameplay terms - then I find it incredibly boring and pointless.