Maybe I have to replay but I don't think that even if they fixed *everything* it would be as good as Gothic 2.
It very much depends in what you are looking for in a computer game does
it not ? I was willing to pay the price of going from a deeply atmospheric and
unique setting from G1 to the rather standard fantasy fare of G2 because
the game (2) was so much better gameplay wise and much closer to an rpg.
(still love G1 more and was really pleased with 2 when NOTR fixed most
of my complaints). I am further willing to pay with a further drop in story quality
if that gets me even more choises, alternate paths, nonlinearity and openended
gameplay(there is always a good book or movie to go for a good story, I'd like
occasionally a less static experience from games).
Still I'm all with PB if they want to go back to more story/NPC driven games.
Provided they go back to actually producing quality in those areas...
I disagree with him saying the game needs to be "heavily rebalanced" though. It definitely does need some tweaking but not that much. Npc's and Orcs should be much stronger vs animals\monsters, but otherwise I didn't think the balance was that terrible.
Its not only the NPC's vs Monsters issue *. Its the XP rewards per monster
difficulty. the effect of skills that seem to have a negative impact rather than
not using them at first (i.e magical staff defence untill you load on AK or that
is the way it seemed to work for me). Greatly variable Spell damage. Monetary
and XP rewards for some quests (some are so small that seem obsolete) etc..
The most important thing ofcourse is the Combat system with its annoying
randomness but that cant be fixed by just adjusting armor and damage stats
and the monster attack rate (though that would be a very good start) but also
by fixing the very easily exploitable AI.
(* btw They "fixed" it by making them extra resilient to monster
damage and that made only things worse balance wise: The NPCS
still too easy to beat for the PC but the monsters that are still able
to kill you easily, beaten by the same NPCs in long silly looking battles,
immersion breaker imo)