- Joined
- April 23, 2010
- Messages
- 688
The developers of Winter Voices tried episodic but I only bought the first one. As a consumer that is great as I only spent $2.50 to find I didn't want to finish. The developers arent making much from it though. Look at all of the games purchased in this thread which were probably full prce but not finished. Alas, I dont think that model is good for RPGs. Having said that I do think checkpoint and discrete zones of content are good. When you can chunk content into 30 minute or 1 hour blocks users can easily decide when to break.
I'm replaying Jagged Alliance 2 (with 1.13 mod) and really appreciate that I can plan to take a city or zone and know I can do it in reasonable time. I makes it easier to return to the next time. My most frustrating experiences have been jRPGs which had save points 1-2 hours apart as I couldn't just leave and come back.
Its not as simple as save anywhere. We need a reason to reload that save and to quickly pickup where we were at. I think a lot if modern games know this and are doing a decent job there.
I'm replaying Jagged Alliance 2 (with 1.13 mod) and really appreciate that I can plan to take a city or zone and know I can do it in reasonable time. I makes it easier to return to the next time. My most frustrating experiences have been jRPGs which had save points 1-2 hours apart as I couldn't just leave and come back.
Its not as simple as save anywhere. We need a reason to reload that save and to quickly pickup where we were at. I think a lot if modern games know this and are doing a decent job there.
- Joined
- Apr 23, 2010
- Messages
- 688