The original Secret of Mana has reached "beloved childhood classic" status for me, so it's quite possible I will hate this with a passion, depending on how far this deviates from the original.
Agreed completely.
I'll reserve judgment for when we've been given more gameplay footage and features. After viewing the trailer, I can't say I'm pleased about voice overs, though. The transition to 3D could be a blessing or a curse in my eyes. I think if they can nail the atmosphere, tone, and feel of the original, they may have something here. I am a bit concerned they'll make it a bit
too lighthearted as well.
Having said that, it's almost always impossible for a remake to replace a childhood classic for many people. Nostalgia is a powerful, powerful force.
The 3D iteration is not so much of a bother to me. In fact, some of my most cherished titles are 3D. The top dogs in my list are 2D, sure, but I don't think 3D games should be swept aside without a second thought.
However, I
do believe that 2D games tend to get your imagination fired up more than anything else, because 2D detail can be so limited that it forces you to perceive something in your own way, which is partly what makes them special. If a beloved character was told they lost their parents, and their sprite looked down (without voiced dialogue), your imagination plays a big part in how you perceive that character's emotion. Are they feeling shocked? Sad? That's up to you, and that's why imagination plays a big part in 2D games. I think it's much more difficult in 3D games, but I think it can be done,
if done right.
I read an article the other day about Final Fantasy VI's development. Yoshinori Kitase (director of FFVI and Chrono Trigger at the time) made a comment during an interview that he was reminiscent of the older days of video games because it forced his team to be challenged creatively. The biggest hurdle was space constraint - you had to account for every bit of content in a game, and if didn't fit the general feel or pacing of the game, it was scrapped. Every bit of detail on a sprite's face was carefully crafted to evoke a feeling from the player, where their imagination ran wild. Nowadays, we don't really have to worry about space constraints, and as an unintended result, I think it kind of pushed aside imagination in favor of a studio's vision.
I think 3D games have the potential to fire up your imagination when something is shown to you, as opposed to being told. I think it's important that the player lets their mind construct whatever they see, while the game tries to tell its story. I think if the Secret of Mana remake can handle that, it could be pretty decent.
Just don't forget about the score! Music plays such an important role, too!
I'm wary, but hopeful.