Nope the tactic level isn't guided by the rules. Somehow ok, but it's guided much more by:
- design of the tactic level the player will need reach,
- player mind limit.
If it's above player mind limit it's no more tactic, it's strategy and approximate tactic that is per essence strategy.
Typically RTS games tactic level is very poor and limited because of the real time and the complexity. Eventually 1% of RTS players so at best 0.1% of players reach a mind training, education, and mind level allowing them build really complex tactics real time. But no way it's the core of RTS gameplay, at best the core of RTS multiplayer at highest level and for an extreme minority.
I don't think you ever played chess, or at least never tried learn a bit with reading and training and chess school. It must be quote that now bots are certainly superior to humans in chess, at least overall.
- design of the tactic level the player will need reach,
- player mind limit.
If it's above player mind limit it's no more tactic, it's strategy and approximate tactic that is per essence strategy.
Typically RTS games tactic level is very poor and limited because of the real time and the complexity. Eventually 1% of RTS players so at best 0.1% of players reach a mind training, education, and mind level allowing them build really complex tactics real time. But no way it's the core of RTS gameplay, at best the core of RTS multiplayer at highest level and for an extreme minority.
I don't think you ever played chess, or at least never tried learn a bit with reading and training and chess school. It must be quote that now bots are certainly superior to humans in chess, at least overall.
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