Requiring an online connection for single player games has done nothing to slow piracy so far.
How so? If you have to be authenticated by their servers while playing, seems like it's going to be difficult, if not impossible, to circumvent that.
I'm not quite sure how that works, but, for example, Starcraft II requires an internet connection to install and play even the single player, and I know people who were playing pirated versions 2 days after it was released.
Are you sure? You can play the single player completely legitimately, completely offline, on the guest account, so there's no need to pirate for single player. Do they have a way of playing it multiplayer perhaps?
You still have to activate the game online before you can play the single player. At least that was my experience.
Maybe, but you can just use a trial account to do that.
You don't need a retail copy to use a trial accountWith a retail copy yes,
Quite, that was my point - there's no need for piracy given you can play it for free legitimately.but that isn't piracy.
You don't need a retail copy to use a trial account
And how is a trial account different from a regular account in terms of verifying that it's a legitimate copy? Or perhaps we're not talking about the same thing…
Maybe. I guess I'm saying anyone can download a legitimate copy of the game from Blizzard, so I'm not sure why people would want to download an illegitimate copy.