LuckyCarbon
RollPGs
Hello my friends,
I wanted to (re)introduce my space sim rpg Unfettered.
http://www.unfettered-game.com
I say reintroduce because there is an old thread from January out there but that was before I even had a name picked out and I've made a lot of progress in the last six months. It's my 100% indie endeavor at this point. When I'm comfortable enough putting together a promo video, possibly an alpha demo I'll probably create a kickstarter for publish (software licenses) and polish (better textures, inventory icons, etc) money.
You play a single space ship pilot in a politically unstable galaxy determined to make your fortune by any means necessary. Trade goods, smuggle, bounty hunt, pirate, mine asteroids, play body guard to dignitaries or do the dirty work the local law would rather hire cannon fodder to do for them. There is a main storyline that you are free to follow or ignore as you desire.
How's it play? The game is very much in the vein of Privateer or Freelancer in terms of flight mechanics and goals. Controls are 100% mouse driven at this point, presented from a 1st or 3rd person camera. No cockpit representation at the moment but I'd love to add one if I can find the time/money.
Progress? Flight controls are 100% and I'm working almost exclusively on content. Distributing and balancing the 130+ equippable items, the 30 different commodities ( including 5 black market goods that will get you hunted by law enforcement ) and putting together each sector of space together. I'm doing a bit of UI revamp at the moment, in flight UI is almost finished and I'll have to start reskinning the planetary UI next. Main storyline writing is lagging behind a little but the development end of the story is coming along quite well. My very talented composer has 6/8 music pieces done and my character portrait artist is….well, she works for free.
Here's the latest screenshot I've posted to the site, I'm in mid-revamp of the In-Flight UI right now. I try to post new screenshots to my site every time I have something new to show, so check the site often.
I would be happy to answer any questions you might have about the game, development, the site, whatever.
I wanted to (re)introduce my space sim rpg Unfettered.
http://www.unfettered-game.com
I say reintroduce because there is an old thread from January out there but that was before I even had a name picked out and I've made a lot of progress in the last six months. It's my 100% indie endeavor at this point. When I'm comfortable enough putting together a promo video, possibly an alpha demo I'll probably create a kickstarter for publish (software licenses) and polish (better textures, inventory icons, etc) money.
You play a single space ship pilot in a politically unstable galaxy determined to make your fortune by any means necessary. Trade goods, smuggle, bounty hunt, pirate, mine asteroids, play body guard to dignitaries or do the dirty work the local law would rather hire cannon fodder to do for them. There is a main storyline that you are free to follow or ignore as you desire.
How's it play? The game is very much in the vein of Privateer or Freelancer in terms of flight mechanics and goals. Controls are 100% mouse driven at this point, presented from a 1st or 3rd person camera. No cockpit representation at the moment but I'd love to add one if I can find the time/money.
Progress? Flight controls are 100% and I'm working almost exclusively on content. Distributing and balancing the 130+ equippable items, the 30 different commodities ( including 5 black market goods that will get you hunted by law enforcement ) and putting together each sector of space together. I'm doing a bit of UI revamp at the moment, in flight UI is almost finished and I'll have to start reskinning the planetary UI next. Main storyline writing is lagging behind a little but the development end of the story is coming along quite well. My very talented composer has 6/8 music pieces done and my character portrait artist is….well, she works for free.
Here's the latest screenshot I've posted to the site, I'm in mid-revamp of the In-Flight UI right now. I try to post new screenshots to my site every time I have something new to show, so check the site often.
I would be happy to answer any questions you might have about the game, development, the site, whatever.