BoboTheMighty
SasqWatch
Ever since I was a boy, I always dreamed of owning a golden castle. But I sure as hell wouldn't pay 30K for it.
Ever since I was a boy, I always dreamed of owning a golden castle. But I sure as hell wouldn't pay 30K for it.
They range from a golden cloak and golden clockwork armour if you invest $500, right up to a solid gold castle and airship if you invest $30,000.
The thing that I really, really don't understand is how any team working for so long with a decent amount of resources can't do better ....
Most games have SOMETHING interesting - even if they fail in all other ways.
This game literally has nothing …
In this case, it's also a very public project …
Why do Kickstarter games run out of money so often? It looks like the publisher model really does have some merit in keeping undisciplined developers on track and from over scoping, forcing them to meet deadlines, etc. I think many game developers may be talented and creative, but just are not good at the business side of things.
The publisher model is fine if you want a game that's made to sell before it's made to be a great game.
Lots of great games can come from that, there's just no reason to expect much in the way of innovation or risk-taking - which is why it's rare
There's no business model that can guarentee a creative masterpiece. So, if you're looking for a creative masterpiece - you can either stop looking (publisher model) - or you can take a chance (crowdfunded).
Ok, once in a blue moon you DO get the creative masterpiece through the publisher model - but we all know that's extremely rare and not something the suits will ever start funding on a regular basis.
I see what you're saying, but it just seems like a lot of developers really only get things done if they have someone cracking the whip on them. The game developers can be the most creative and talented people in the world in terms of design, writing, art, programming, etc. but if they don't know how to manage finances and keep the game within a realistic scope, and on budget, it's still going to be a disaster.
it just seems like a lot of developers really only get things done if they have someone cracking the whip on them.
Often? Which ones exactly?Why do Kickstarter games run out of money so often?
Why do Kickstarter games run out of money so often? It looks like the publisher model really does have some merit in keeping undisciplined developers on track and from over scoping, forcing them to meet deadlines, etc. I think many game developers may be talented and creative, but just are not good at the business side of things.
I see what you're saying, but it just seems like a lot of developers really only get things done if they have someone cracking the whip on them. The game developers can be the most creative and talented people in the world in terms of design, writing, art, programming, etc. but if they don't know how to manage finances and keep the game within a realistic scope, and on budget, it's still going to be a disaster.
Hmmm, It Just Happens (tm).
I've been involved in a few big disasters (and had my share in a lot of successful ones, for the record), so my personal experience is this:
Snip