- Joined
- July 31, 2007
- Messages
- 6,408
Thanks EA. You did it again.
Fuuuuuuuck you!
Fuuuuuuuck you!
- Joined
- Jul 31, 2007
- Messages
- 6,408
I find it funny that people are pissed that EA closed down Visceral as if it was some great studio. It was created in 1998 by EA (as EA Redwood Shores) to work on branded games (like movie ties-in), renamed to Visceral in 2009 (along other EA studios) and was in borrowed time since 2011 when Visceral Australia (and later in 2013 Visceral Montréal) were closed down. Their only recognizable games is the Dead Space series…which ended with a financial flop.
They have been working on that SW game since 2013 and they had nothing to show for it 4 years later. Looks to me like EA decided they wasted enough money on them.
I'm personally not too surprised by this though and I expect more layoff this year from EA (and Ubisoft). mid-2016/2017 were an awful period for AAA games that aren't GaaS (game as a service) and going by how financial analysts are saying that GaaS is the future and the only thing making money, don't expect anything else form the big publishers from now on.
Funny enough, going by SWTOR, EA has no idea how to manage a GaaS game* which means they are going straight toward utter failure.
*They cut funding because they aren't hitting high enough revenue because they can't keep people around for lack of new content making sure they can't keep players around because they can't make new content.
I find it funny that people are pissed that EA closed down Visceral as if it was some great studio. It was created in 1998 by EA (as EA Redwood Shores) to work on branded games (like movie ties-in), renamed to Visceral in 2009 (along other EA studios) and was in borrowed time since 2011 when Visceral Australia (and later in 2013 Visceral Montréal) were closed down. Their only recognizable games is the Dead Space series…which ended with a financial flop.
They have been working on that SW game since 2013 and they had nothing to show for it 4 years later. Looks to me like EA decided they wasted enough money on them.
"We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore."