i'm talking about all "optional" quests in general as sidequests. You dont have to do all the quests that faction members have for you to do, thus i count a lot of the "uncounted" don quests in the camp, and then theres the citizenry such as the Brewer (north of Don) and other farmers, opposite faction members, as sidequest mat'l.
Hmm. I did all of those, thanks anyway. I first played the Don's side until I started looking for the discs, then reloaded an earlier save, and went with the mages. They also had a lot of nice quests in the monastery.
I guess I'll replay again when I have a gap, this time choosing the order warriors just to see if that gives extra quests. I guess Maylander could also tell us if there are.
You guys say 40 hours? Wow, to me that is short for an RPG… but as I say, it seems to have become a trend. The MQ in Fallout 3 also felt very short to me, but at least FO3 had tons and tons of sidequests, so one could go back and stretch it out, even before the DLC's came out. Maybe I just play faster (or more obsessively?
) these days, who knows?
Even ME felt longer to me, and TW took me at least 70 hours, I'd say.
To me a nice length is about 100 hours, though I probably took about 400 with Mwind before I got tired of going back to it…
One day when I finish G3 I'll let you know… :lol: