I also think the 2H sword look little too big but not a big deal for me
Maybe there is an enchantment on the sword to make it lighter to carry? I hope they try to justify it somehow with in-game lore, then I can be okay with it.
I also think the 2H sword look little too big but not a big deal for me
I think they will get their half million but it seems they are not going to get much more than that.
I still haven't pledged but more than likely to do so simply because I am like the rule system.
Oh, it's the exaggeration?
I think it's within the realm of the reasonable. I do prefer a more plausible style - but it's harder to pull off well, I find.
Unless it's made out of titanium, most people wouldn't be able to lift a sword that big. It'd almost be like fighting with an anvil.
Swords are not as heavy as you think.Unless it's made out of titanium, most people wouldn't be able to lift a sword that big. It'd almost be like fighting with an anvil.
So a giant sword could have been 4x or 5x that weight. 18kg for instance. In that video she has 21 Strength. 18 kg is nothing for someone with 21 Strength. That is the Strength of an Ogre in Pathfinder. They can use such swords normally. Ok, they are bigger but that is why this Barbarian girl has an attack penalty when using this sword and needs a feat for it."The two-handed sword was a specialized and effective infantry weapon, and was recognized as such in the fifteenth and sixteenth centuries. Although large, measuring 60-70 in/150-175 cm overall, it was not as hefty as it looked, weighing something of the order of 5-8 lbs/2.3-3.6 kg.
I don't have an issue with the overly large sword, but I definitely don't like how cartoony the game looks overall. The colors are too soft, and everything just looks a little too "animated" for my taste.
Modern isometric so far tends to have a cartoony look.
Divinity: Original Sin is an example of this, but that also has a rotatable camera and is not really isometric.
Most people aren't heroic warriors capable of killing hundreds of monsters either.
It's not realistic, but I think it's fine.
Mmm, no. Historical weapons are much lighter than that lump. The only thing that is good for is a giant paperweight.
And let's be honest it's not all that "cartoony", it's just that sword, the rest of it looks nice. .
I think a lot of people (including me) complained about art style in D:OS.Furthermore, Divinity: OS is the worst in that area. D:OS has this childish looks that resembles Word of Warcraft - or whatever - and I don't see many people complaining about this.
And let's be honest it's not all that "cartoony", it's just that sword, the rest of it looks nice. Furthermore, Divinity: OS is the worst in that area. D:OS has this childish looks that resembles Word of Warcraft - or whatever - and I don't see many people complaining about this. And that's because in the end the game was good enough so that people don't mind it. And I think it's gonna be the same for Kingmaker.