Dude, what link, I don't have time for different links.
Respawns in all PB games are done right. Trashmobs in a cleared area appear only on "chapter" progress (in other games it could be done per main story quest milestones). The thing is those new trashmobs are not the same ol' bears, but some new stuff that'd be nearimpossible to kill on low level. Once you kill them, they stay dead.
These new trashmobs just like previous ones don't levelscale, why would they - because of fixed XP where a developer knows what max level a player can get before repopulating the world with new trashmobs, there is no need to levelscale anything.
But hell it's hard and too much of work for other devs. Why would they "waste time" on balancing the game, setting trashmobs to revive constantly and levelscale is one day's work. It's cheap and it still sells, not to mention such products tend to get goty awards everywhere.
Thnaks to critics who praised lazy bones, things got even worse. Now even grind doesn't sell as much as it did. Instead, lazyarse develop in a couple of days pay2win phonegames sell.
Whatever, I don't (can't) speak German so I have to wait. For available preorder ofc.