S
sakichop
Guest
The physics issue was vastly improved too. A lot people love to blame Bethesda for not fixing bugs in the game, but don't understand the structure of the problems (Bethesda was maybe too ambitious, but they didn't ignore the issues, they optimized as best possible for such a complex AI system). One of the major issues of vanilla Skyrim, was everything they were trying to do within a limited 32-bit environment (not to mention they had further limitations within those limitations, especially since they needed to optimize the game on previous generation consoles). In other words, there was so much stuff happening in the game, that if TOO much stuff overwhelmed the hardware and software limitations, stuff would get weird and buggy. The move to 64-bit got rid of that limitation. This video does a much better job of explaining the major improvements and bug fixes in Special Edition:
https://www.youtube.com/watch?v=T6EjcESYIXk
Thanks for the video but it doesn't have anything in it about the physics issue. Do a quick search, reviews and players say it's still there.
It has to due with Bethesda wanting to lock at 60 fps, so when you greatly exceed that you have physics issues. For instance If I don't limit my fps to 59 I can't get through the opening cutscenes, the cart spins out of control and gets caught in trees or flips over.
This isn't something that will be fixed by moving to 64 bit.
It's an easy fix though and the only major bug I encountered.