arthureloi
Visionary Vampire
Fluent, why keep bumping a thread that clearly nobody is interested in? What's your problem man, do you need a spotlight, or attention? Whats's with this OCD man? Jesus.
The game is clearly not as perfect as you make it out to be. Once again, it's just another delusion.
This game is good, but not great. I would rate it 6.5, and that is because I like sand boxes and survival games.
The main problem here is that the game is infested with bugs, many of them being quite serious and, when you sum them up, they detract a lot from the experience and require quite a bit of patience. Not only that, many of its mechanics are half baked and don't work. It seems the developers tried to do a lot, but with very limited resources, and the result shows.
A lot of these problems were present far before the game went out of early access and were known by the developers, but the game was released in that shameful state, unfortunately.
Some examples from the top of my head:
- Graphics and art direction are really ugly. Like 10 years old ugly. The only models I found acceptable were the humans and skeletons. The other races and monsters are just ridiculous. I have the best hardware money can buy and even in the highest setings, it's just not pleasant to look at.
- The camera gets constantly in your way. I find myself in a constant struggle to find the best angle and every time you enter a building you have to adjust to get an acceptable view, which gets annoying really fast.
- UI and font scaling are broken. I play on a big screen and I had to adjust scaling in the video options. The problem is that it breaks the UI and the texts, to the point a lot of information is lost, such as skills and skill descriptions in the character window, inventory descriptions and slots, bounty and book descriptions. It's ridiculous, there is no scrolling for these items and I'm not even in the max scaling settings.
- Pathing and automation is a nightmare. The caracters cannot find their way around stuff. You can control up to 20 characters at the same time, but you have to keep babysitting each and every one of them, because if you let them act for themselves, even for a short while, they will end up stuck somewhere. If you build a base that is even worse. They get stuck in the props or crafting stations built there and you need console like commands to free them. If you send characters far away on the map, there is a 100% chance they will just stop and wait for commands halfway through, and you don't get notified they bugged, you have to check constantly.
- There are no quests. You make your own goals. That could be a positive, but the map is so vast and devoid of points of interest (and the ones present are too samey) that you find yourself asking what you should do next, what goal to achieve. Bounties, which are present in the game, are ridiculous to do, because they are very vague as to where you should go, and, as the game is pratically devoid of conversation with NPCs, you're on your own figuring out where your quarrel is, which is dumb as while you are looking for the bounty, you could be making tons of money elsewhere.
- Base building is obnoxious and very badly implemented. If you are in uneven terrain, be prepared to get bored out of your mind trying to build walls that work well. Not only that, there are four levels of walls. Once you spend hours building level 1 walls, you can upgrade them to level 2, once you research the tech. But, in an awful design decision, the devs made you destroy your level 2 walls to build level 3 walls in their place, which will take a lot of time and boring labor from the player's perspective. Also, gates are made of paper: a few sword swings from invaders is all it takes to get the gates destroyed.
- AI is terribly dumb. You can post turret shooters on your walls, and you can make kill boxes so your turrets kill all invaders before they can destroy your gate. The problem is, the turrets hit the other friendly turrets too. I mean, the turrets are on the wall and the enemies are down, on the ground. How can the turrets hit themselves? And since turrets are pretty strong, they easily KO one another, so you have to babysit them to healthy status every so often, which sucks.
- Speaking of AI, my turrets are at the highest level, and tear any invader force to shreds in seconds. Even so, they keep sending trash mobs to harass you, which just pisses me off as I have to keep one character just to burn (dispose of) the corpses automatically. But burning corpses is another automatic function that bugs every once in a short while and doesn't work properly, prompting more micromanagement.
- In order to get tougher, combat is mandatory. Alas, when you fight a lot, you're bound to lose limbs. You can replace your lost limbs with mechanical parts. The problem is that there is a big faction in the game that attacks on sight anyone with mechanical parts. It's ridiculous to have one basic mechanic of the game make you hostile towards a whole nation like that.
- Buildings frequently bug, causing the game to have weird issues so you have to constantly snap them to place via a console like command.
- The game crashes to desktop A LOT, especially if you don't snap buildings to place.
- The world is not interesting, the NPCs have nothing interesting or engaging to say, and there is practically no dialogue.
- If you don't like respawning, be prepared as there is a lot of it in a supposedly realist game like this, both for human enemies and factions, but also for enemies, which can be frustrating in harder places, such as the craters, where beak things (a hard monster) can make your life hell.
These things are just off the top of my head and I could go on and on, but, as one can see, this is far from perfect and, really, it feels like an apha game at most.
The game is clearly not as perfect as you make it out to be. Once again, it's just another delusion.
This game is good, but not great. I would rate it 6.5, and that is because I like sand boxes and survival games.
The main problem here is that the game is infested with bugs, many of them being quite serious and, when you sum them up, they detract a lot from the experience and require quite a bit of patience. Not only that, many of its mechanics are half baked and don't work. It seems the developers tried to do a lot, but with very limited resources, and the result shows.
A lot of these problems were present far before the game went out of early access and were known by the developers, but the game was released in that shameful state, unfortunately.
Some examples from the top of my head:
- Graphics and art direction are really ugly. Like 10 years old ugly. The only models I found acceptable were the humans and skeletons. The other races and monsters are just ridiculous. I have the best hardware money can buy and even in the highest setings, it's just not pleasant to look at.
- The camera gets constantly in your way. I find myself in a constant struggle to find the best angle and every time you enter a building you have to adjust to get an acceptable view, which gets annoying really fast.
- UI and font scaling are broken. I play on a big screen and I had to adjust scaling in the video options. The problem is that it breaks the UI and the texts, to the point a lot of information is lost, such as skills and skill descriptions in the character window, inventory descriptions and slots, bounty and book descriptions. It's ridiculous, there is no scrolling for these items and I'm not even in the max scaling settings.
- Pathing and automation is a nightmare. The caracters cannot find their way around stuff. You can control up to 20 characters at the same time, but you have to keep babysitting each and every one of them, because if you let them act for themselves, even for a short while, they will end up stuck somewhere. If you build a base that is even worse. They get stuck in the props or crafting stations built there and you need console like commands to free them. If you send characters far away on the map, there is a 100% chance they will just stop and wait for commands halfway through, and you don't get notified they bugged, you have to check constantly.
- There are no quests. You make your own goals. That could be a positive, but the map is so vast and devoid of points of interest (and the ones present are too samey) that you find yourself asking what you should do next, what goal to achieve. Bounties, which are present in the game, are ridiculous to do, because they are very vague as to where you should go, and, as the game is pratically devoid of conversation with NPCs, you're on your own figuring out where your quarrel is, which is dumb as while you are looking for the bounty, you could be making tons of money elsewhere.
- Base building is obnoxious and very badly implemented. If you are in uneven terrain, be prepared to get bored out of your mind trying to build walls that work well. Not only that, there are four levels of walls. Once you spend hours building level 1 walls, you can upgrade them to level 2, once you research the tech. But, in an awful design decision, the devs made you destroy your level 2 walls to build level 3 walls in their place, which will take a lot of time and boring labor from the player's perspective. Also, gates are made of paper: a few sword swings from invaders is all it takes to get the gates destroyed.
- AI is terribly dumb. You can post turret shooters on your walls, and you can make kill boxes so your turrets kill all invaders before they can destroy your gate. The problem is, the turrets hit the other friendly turrets too. I mean, the turrets are on the wall and the enemies are down, on the ground. How can the turrets hit themselves? And since turrets are pretty strong, they easily KO one another, so you have to babysit them to healthy status every so often, which sucks.
- Speaking of AI, my turrets are at the highest level, and tear any invader force to shreds in seconds. Even so, they keep sending trash mobs to harass you, which just pisses me off as I have to keep one character just to burn (dispose of) the corpses automatically. But burning corpses is another automatic function that bugs every once in a short while and doesn't work properly, prompting more micromanagement.
- In order to get tougher, combat is mandatory. Alas, when you fight a lot, you're bound to lose limbs. You can replace your lost limbs with mechanical parts. The problem is that there is a big faction in the game that attacks on sight anyone with mechanical parts. It's ridiculous to have one basic mechanic of the game make you hostile towards a whole nation like that.
- Buildings frequently bug, causing the game to have weird issues so you have to constantly snap them to place via a console like command.
- The game crashes to desktop A LOT, especially if you don't snap buildings to place.
- The world is not interesting, the NPCs have nothing interesting or engaging to say, and there is practically no dialogue.
- If you don't like respawning, be prepared as there is a lot of it in a supposedly realist game like this, both for human enemies and factions, but also for enemies, which can be frustrating in harder places, such as the craters, where beak things (a hard monster) can make your life hell.
These things are just off the top of my head and I could go on and on, but, as one can see, this is far from perfect and, really, it feels like an apha game at most.
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