Yeah no.
I mean, it's entirely subjective, but there's not some huge plethora of turn-based RPGs like Jeff's games out there. If you actually played them you'd know that. What they offer is unique, they are dense with content, quality lore and writing, above average RPG systems, and above all they somehow become very addictive after awhile. Especially when you get in crazy encounters with tough bosses and want to explore that next area and on and on.
Avernum has a 100% handcrafted open-world. Scripted events and encounters all over. Secrets galore with some of the most rewarding exploration you're going to find in a modern rpg. Tough battles. Handplaced everything. Multiple paths and endings. You can do a LOT worse than Jeff's games.
You just don't find this type of RPG design much today. Graphics be damned.