Ah, yeah, I hate it when that happens. I disliked it enough when Mr Vogel did that for the Avadon games, but in this case it sounds like it was especially prickish.It stole my party members away.
Ah, yeah, I hate it when that happens. I disliked it enough when Mr Vogel did that for the Avadon games, but in this case it sounds like it was especially prickish.It stole my party members away.
I agree with you. And considering how little impact it made on the main campaign it was especially annoying.Varnhold's Lot (2019) the DLC for Pathfinder: Kingmaker which has to be played right in the middle of your main campaign of aforementioned P:K.
What a load of toss.
Not much positive to say here.
You have to interrupt your main campaign for no immediately discernible reason, create a whole new character, and then a whole new party, and then engage in some really repetitive and tedious maps/dungeons where you fight all the stuff you've already been fighting over and over in the base game. Only this time it's being a prick about resting, as if that makes any difference.
I was in the final map of a the final dungeon, having cleared the whole thing without resting, because you can't rest in dungeons... oh, no, wait, I go on-line to find out if there's any resting spots only to discover you can in fact rest, you just have to click the button to say you wont be hunting for food. Well there ya' go, halfway through the main game and in the final room of the DLC and finally I found out how to rest in dungeons.
And then the only reason I'm now googling about resting is because the game does that thing that all shit games do:
It stole my party members away. So instead of playing with my party of 6 I'm now having to play with a party of 4. Oh joy. So me specialising one wizard in summons and the other in evocation and enchantment turned out to leave me completely unable to defeat the final boss. My party that just completed 95% of the entire boringly endless dungeon of non-stop fighting can't now just finish the damn game because the game cheated and stole one half of my spellcasting output and one half of my melee attack.
First time in any game ever I've had to reduce the difficulty level. And after breezing so easily (not OP, plenty of little reloads because of that other bane of shit design 'Surprise attack' and 'random monster appears from out of invisibility' etc) through all of the rest of the content without even resting.
And then you look on-line and people say "that fight was piss easy, paladin with loads of AC and Smite destroyed him" etc, and yet my Paladin with loads of AC and Smiting doesn't even dent the fucker. Thanks for the help guys. Oh, you used Cloudkill did you? Righty ho, well I only had mass Stoneskin and Frost Cage in that tier. When what I really could have done with was the 400 summons the other guy had specialised in, you know, the one who got whisked away because lol 'plot'.
Oh right, you found loads of scrolls in a room near the boss did you? Would that be the locked one that would have been picked by the other guy who got whisked away? Ohhh, right. Yeah, how dumb of me not to have made a duplicate Rogue, huh.
What a load of fuck-off.
And this was just the culmination that typifies the module really. Just non-stop ass-hattery by the developers as you kind of aimlessly and without much motivation just hack through ten billion monsters on your way to a final fuck-you ending (yeah, wont give spoilers, but the story ending is a fuck-you as well, no matter what you choose, like most choices in the DLC).
Can you imagine if at the end of Wizardry or Icewind Dale and the game just stole 2 members of your party before the final boss. Regardless of whether you can still defeat the final boss, it just takes the piss out of the whole concept of party-building and character building. "I wont pick that on this level up cos the other guy's got that". Oh.
"So that guy will do that job so I'll build this other guy to do this other job". Oh.
The whole thing was like a fan-mod random game that might have been fun in such a context with little expectation and played some time after the main game as a bonus, but as part of the main game it's just negativity all round.
Pointless, flow-disrupting, cheap, hack and slashy, lazy, uninspiring, overkill, repetative, etc etc etc.
5/10
Now for a few days off and a hope that I can get back to the proper game at some point somehow refreshed rather than fatigued.
You can play without that DLC. That's what I did.Just thinking about Varnhold again is enough to have me gnashing my teeth!! I don't even understand what on earth they were thinking with some of those decisions. And another part of the tale that will likely make me rethink several times before ever attempting to replay the game.
Finished the main campaign of Quake. This was an id game I pretty much never touched, for some reason. I was always more into the Doom games.
Most of the way through the new remastered version for the Switch, and really forgot how non-modern of a game it was … the Switch version looks really good, and in general it has been kept looking decent through the years (loaded up on my PC to check), and the core shooting transition to WASD keyboard & mouse was quite good, but the actual gameplay is really just … DOOM. And as you note, a less inventive version.
This is intentional:But Shab-Nigurath, or however you spell it, was kinda weird. I had no ammo left, only the axe. I spent some time hacking away at it, but didn't see any progress. Then I jumped through the portals a little bit, hoping to get some ammo. And all of a sudden the creature died, by itself from what I could tell. And I got the ending screen. Weird.
This is intentional:You can't kill it by normal means, but instead you have to teleport such that you appear inside of it and it explodes.
Edit: I also found Doom much more impressive. But probably that is because Doom was really the first game of this type…
That part (in the spoiler) was a nice puzzleThis is intentional:You can't kill it by normal means, but instead you have to teleport such that you appear inside of it and it explodes.
Edit: I also found Doom much more impressive. But probably that is because Doom was really the first game of this type…
Since the first time I played it was at original release time, it is hard to remember, how I found out, but I did somehow.Oh, interesting. I never understood why the teleports would sometimes randomly teleport me. Do you control that? Does it have anything to do with the circling spiked bad that hovers around the beast?
Edit: yeah, just read a guide. Apparently you teleport where the spiked sphere is located. So you have to telefrag it. Is this hinted somewhere? Or how do you normally know to do this?
That was exactly my impression when I played Quake at release.I have the impression that the Quake games were more of a technological showcase...
Right And if I remember correctly,Since the first time I played it was at original release time, it is hard to remember, how I found out, but I did somehow.As far as I remember the teleport destination moves around and you can observe that it moves through the boss during its course. So you can conclude that you try to teleport when this happens.
Right And if I remember correctly,
there was a lava pool around the final boss, and if you didn't time your action correctly, or just went through the teleport the first time without knowing, you were dropped in it. So cruel.
That was especially confusing since sometimes the teleport drops you near the other hidden teleport, with the quad damage boost in front. Until you realise that the orb also moves through there.
But seriously, that was a real bait and switch to how teleporters worked until the very end. I guess, that's the only thing that made it different. But personally, I kind of liked that instead of just a boss fight. In almost all games I kind of dread the boss fights. Especially if they're unfair. Since you usually reach them at the end of "corridor" of death, and after getting through that, surprise! There's one more!