I'm curious how RPGs with moral systems (good/evil, etc) handle storytelling. It doesn't matter if the systems are visual or "behind the scenes", both types are relevant in this particular case.
So my questions are:
If you've played RPGs with moral systems both as a "good" and as an "evil" character, what were your experiences?:
- Did the plot and characters react differently/change?
- If so, was it in a meaningful and interesting way or more gimmicky? A few (non-spoiler) examples would be great.
Personally I usually never replay RPGs, and the friends I've talked to about the subject couldn't provide much insight either, since they usually don't play "opposite" characters in each playtrough. But I have the feeling that RPG stories usually are structured so they work best if you play as a mostly good character.
EDIT: Based on some of the comments a small clarification may be in place: When I talked about characters in this post I was talking about player characters/player avatars as well as NPCs.
So my questions are:
If you've played RPGs with moral systems both as a "good" and as an "evil" character, what were your experiences?:
- Did the plot and characters react differently/change?
- If so, was it in a meaningful and interesting way or more gimmicky? A few (non-spoiler) examples would be great.
Personally I usually never replay RPGs, and the friends I've talked to about the subject couldn't provide much insight either, since they usually don't play "opposite" characters in each playtrough. But I have the feeling that RPG stories usually are structured so they work best if you play as a mostly good character.
EDIT: Based on some of the comments a small clarification may be in place: When I talked about characters in this post I was talking about player characters/player avatars as well as NPCs.
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