Well, there are apparently
a lot of broken attributes and abilities in Elex.
Or... as far as the attributes are concerned, it was a deliberate deign choice according to Pankratz (via Gamestar). The attribute description is wrong. If you increase an attribute it does not and is not meant to increase damage like it does in the Gothics/Risens.
The only reason you can increase attributes is to unlock weapons. So there is no point at all to raise an attribute all the way to 100 since no weapon/equipment requires a value of 100.
So if your desired weapon requires a strength of e.g. 60 then 0 -59 does nothing at all. No damage increase, nothing. You will only unlock the weapon at 60. The points from 0 to 59 are literally ummm... pointless
.
This is working as intended according to Pankratz. They wanted to keep the game interesting from start to finish so you are only supposed to get better through your weapons but not through stat increases.
Why they kept the numerical x to 100 system then is anyone's guess. They should have maybe done a perk system instead(?)
There's a long German thread on this issue
here at WoE, too, where people have tested and confirmed that increasing attributes does zilch except enabling you to equip higher rated stuff. Some of the people there have used Cheat Engine to directly check stat values in RAM.
However, the strange way in which attributes work compared to previous games is a deliberate feature and not a bug according to Pankratz so it probably won't get fixed. Outright broken abilities will hopefully be addressed in a patch though.