N
Nereida
Guest
Tabletop games shouldn't be excessively complicated anyway. They are meant to be played in a group with friends as a hobby, not require a PhD to be able to know and understand every rule. I for one grew with 3rd Ed, and still prefer 5e.
Of course you miss things from a system when you grew used to it, and you feel like you went through a lot of trouble to learn and master it just so it was taken away from you, but more often than not streamlining and clarifying the rules is a good thing both for the game and the players. Still, to battle-hardened veterans, it appears as "dumbed down", giving the illusion of being a superior player than those who never knew it or played it, that goes in hand with the need to oversell the old system, as if it was a long lost forbidden knowledge and you were one of the few alive to tell it or keep it.
I personally don't care for that. I hate overcomplicated rules, subrules, and subrules of subrules, and when I play a game I want to enjoy its narrative and get to the end smoothly. Also, the more complicated the rules are in a game, the more prone you are to find the one type of player I hate most because of how efficient they are at destroying the fun and the immersion in a game - the rules lawyer.
"But it's too simple! There's just so little you can do now, I can't min-max to oblivion, I can't come up with complicated overpowered builds, my mind needs MORE!". Maybe your mind needs more, or maybe it needs to move on and be positive about change when change is good. Now, can anyone think of what's the most successful turn-based game of all time, that has pretty simple rules, and yet it's considered to be exclusive of intellectual people? No, it's not AD&D, it's Chess. A game does not really need to be more obscure and complex than that to be a solid system that invokes the most bright of minds to exert themselves to max capacity. To me, what makes the fun is not how you roll the dice, but how you tell the story that that can be read in those dice.
Of course you miss things from a system when you grew used to it, and you feel like you went through a lot of trouble to learn and master it just so it was taken away from you, but more often than not streamlining and clarifying the rules is a good thing both for the game and the players. Still, to battle-hardened veterans, it appears as "dumbed down", giving the illusion of being a superior player than those who never knew it or played it, that goes in hand with the need to oversell the old system, as if it was a long lost forbidden knowledge and you were one of the few alive to tell it or keep it.
I personally don't care for that. I hate overcomplicated rules, subrules, and subrules of subrules, and when I play a game I want to enjoy its narrative and get to the end smoothly. Also, the more complicated the rules are in a game, the more prone you are to find the one type of player I hate most because of how efficient they are at destroying the fun and the immersion in a game - the rules lawyer.
"But it's too simple! There's just so little you can do now, I can't min-max to oblivion, I can't come up with complicated overpowered builds, my mind needs MORE!". Maybe your mind needs more, or maybe it needs to move on and be positive about change when change is good. Now, can anyone think of what's the most successful turn-based game of all time, that has pretty simple rules, and yet it's considered to be exclusive of intellectual people? No, it's not AD&D, it's Chess. A game does not really need to be more obscure and complex than that to be a solid system that invokes the most bright of minds to exert themselves to max capacity. To me, what makes the fun is not how you roll the dice, but how you tell the story that that can be read in those dice.
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