Yes! One of the least played, most old school and difficult of obscure rpgs. The crafting system was fun and innovative for its time, but the thing I remember most in retrospect is how hooked I was by the linear but not always predictable story--something about the game design and npcs just reeled me in. That was like the second game I ever actually finished back then. (First was Planescape:Torment)
E.I.
was hard! It's the most difficult game I've ever played in fact, but having blueprints to carry around so that you could remake you weapons and armor as you found better materials was
so cool! Actually, Evil Islands was so oppressively hard that it could frustrate me nearly to tears. I usually
hate that to the point of abandoning a game. I couldn't seem to stay away from E.I. though and, oddly, it was the second game I managed to finish too, how interesting.
I have to fall into the non-KotOR loving camp though, for pretty much the reasons listed by Relayer and JDR; I enjoyed the first few planets, but after the one where you solve the little murder mystery, I got derailed by my hatred of Bastilla and several of the other npcs...it was almost saved for me by the sarcastic robot, but there just wasn't enough oomph left by then.
I long ago stopped trying to defend the things I like -- if I like something, that makes it right for me. However, I don't mind mentioning what drew me to something. I think that KotOR and KotOR2 are much more about the story than the combat. The story is very lush and detailed and what seems black and white at the beginning, turns out to be an ocean of grey by the end. You're supposed to hate Bastilla at the beginning, she's a judgemental, arrogant, mouthy little know-it-all who has had her little butt kissed all her life because of a unique force power she possess, and she's young, very young. Bastilla has only just become a Jedi knight and this is her first mission without her master there to guide her -- she's a spoiled child. If you take Bastilla in your party often enough to get her whole story and learn about her mother and father, she grows up before your eyes, making her fall heartbreakingly tragic and her redemption as sweet as honey. There are many elements like that in the KotOR games and It's those elements that draw me to any game.
That's the reason I prefer the NWN original single player campaign to the expansions. The plague was a very powerful element for me, going out and seeing the sick and dying laying in the streets, the bodies piled up and burning and Aribeth's obssession to end it no matter what the cost made it personal for me. I desperately wanted and needed to stop the plague. After that, the expansions seem dull and lifeless with their simple stories and dungeon crawl mentalities, I couldn't even manage to drag myself through HotU and I tried three times. There was none of the desperation that was so skillfully crafted in the original campaign. Yet, I constantly see the expansions get rated significantly higher and the original campaign called ordinary and given an average rating -- it went just the opposite for me.
It's always surprising to me how the same game can provoke totally opposite reactions...maybe the hallmark of an exceptional game is that you either love or hate it.
I feel exactly the same about that, taste is a fascinating thing. Sour cream makes me wretch, my best friend loves it so much that she'll eat spoonfuls of it right from the container. I always wonder what she tastes, it can't be what I taste -- if it was she'd wretch too. It's not just games and food either, for anything you love, their is someone who can't stand that thing and vice-versa. Where does that defining individuality come from? It's just amazing
Relayer said:
If the KOTOR games were a whole LOT less linear and a whole lot more difficult (the game even on the hardest setting was a cakewalk)
The combat can be as hard as you want it to be, if you think it's too easy take it out of turn-based mode and play it in real-time. Still too easy, don't use combat pause. Still too easy, play light side, dark side is the easy setting, you can max out your DS points very early and walk through as a fully powered Sith, light side progression is
much slower. Plus, all the boss battles are plenty harrowing and those are the only battles that are supposed to be that hard. It never ceases to amaze me how many SW
fans seem to miss this fundamental point;
you are a Jedi knight! You're
supposed to be a walking nightmare to everything standing between you and your goal. I had to be dragged kicking and screaming to all six of those films and even I managed to get that point.