Fort Triumph - Release Date: April 16

HiddenX

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The tactical RPG Fort Triumph will leave Early Access on April 16:

Fort Triumph - Release Date Announced!

Open the gates! Fort Triumph exits Early Access on April 16th

Long due and finally coming - Fort Triumph will be officially released on the 16th of April for PC!
Later this year, it will also be released on consoles (PS4, Xbox One, Nintendo Switch).

So, what changed since we've set out on this journey, on the first days of Early Access? Let's look at all the major changes that are about to feature in the upcoming launch:


  • Three story acts--the game now has a story campaign that is filled with 10 to 20 hours of gameplay
  • The 8-player Skirmish mode--players can now pit themselves against up to 7 AI enemies or their friends in local co-op (hot seat)
  • More than 30 events and over 80 artifacts added to the game--the events are special locations offering multiple choices that can lead to different results. Artifacts often grant new special abilities to a hero
  • Four hero classes (Paladin, Barbarian, Mage, Ranger), each with 12 upgradable abilities, and four races (Troll, Goblin, Human, Undead), with their own castles and upgradable buildings
  • Massive changes to UI and UX. A lot of graphical improvements
  • All strategic maps are now fully procedurally generated and support having much larger maps
  • Inventory, skill trees and town management, as well as resource management, implemented

The full version of the game, interface and subtitles, will be available in English, Chinese, French, German, Italian, Japanese, Polish, Portuguese, Russian, and Spanish.

It's been a very long road and we are thankful to our community, which first backed us on Kickstarter and then walked with us in the most perilous of paths.

Your immense support has pulled us through, thank you.

Stay tuned!

Cookiebyte Entertainment.
All In! Games!
More information.
 
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Now this gaming news is important, since the developer made efforts to go into the right direXion.
 
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Would love to hear from any Watcher who plays this. It looks like it has the potential to be a decent HoMM-ish clone.
 
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Would love to hear from any Watcher who plays this. It looks like it has the potential to be a decent HoMM-ish clone.

It's actually like the best part of HoMM and X-Com, set in a Terry Pratchett fantasy universe, if LGS had done the design docs. Just don't expect much advance in the HoMM parts, those are almost identical to every HoMM clone, it's the tactical map where this game shines. And the sense of humor is actually funny, rather than making dialogue forced or corny, though you're not likely to make me plot decisions, it's a strategy game with RPG-like ability-trees and customization, and as more tactical options become available, so too do they become available to the AI. In other words, encounters aren't just HP sponges. It's really about those once-in-a-lifetime, water-cooler moments. I had easily as much fun in this game as Dragon's Dogma, or any Capcom AAA title, at half the budget.
 
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