One big complaint i ahve is that save points can be really far from each other. I've been playing over an hour now continously without finding a save point.
One big complaint i ahve is that save points can be really far from each other. I've been playing over an hour now continously without finding a save point.
Mental damage or the skill to weaken their armor. I didn't have trouble with the guards - my rogue and mage killed them while my warrior took the damage. However those big grunt things I skilled - 300hp on them. Btw they are optional at this point (the guards); but i didn't like them telling me where to go.
Ah, optional, got it thanks. I can barely deal 12 damage to overcome their armor at this point. Might have missed some quests in Skara Brae?
There are one or two you could "miss" (although they actually might be in your quest list). But even then, you probably won't have missed that much to be noticable in terms of character progression.
I also don't know about non-triggering quests. I don't think you are supposed to clear Skara Brae completely before going to the Lowlands, there's several high-level stuff remaining.
Optional quests I did: (Names and minor spoilers only)
- A Stabbing Headache (In Skara Brae Below, group of cultists. This is where you get the Eye of Storm puzzle weapon. I think walking up on them is enough to trigger the quest.)
- Spells is what we sells (Pretty simple quest given by one guy in the old guild, upper level.)
- A snare of shadows (Not sure if this is really optional. Takes place in Mangars tower. I think this needs you to talk with Rabbie, about the "Snow in Summer" song.)
Do you have the codes for the code wheel thingy. I have the pdf but not an easy way to make one right now - pity they don't provide a software version. Hum… i wonder how hard it would be to make one - probably a pain to transfer the printout to software.
Do you have the codes for the code wheel thingy. I have the pdf but not an easy way to make one right now - pity they don't provide a software version. Hum… i wonder how hard it would be to make one - probably a pain to transfer the printout to software.
@TheRealFluent;: Did you check my spoiler on the first page, about general hints on puzzles? Did that help? (Also, judging by the patch notes, I think that some puzzles may be bugged, at least pre-patch.)
If the numbers are correct, you can look them up in the Adventurers Celestial Almanac. It itentifies two items to offer.
(So far, only figured out one of those offerings. Lack items for the rest.)Upper floor of the old guildhouse. It's in the quest item inventory, if you already collected it.
Isn't there some NPC that sells whole stacks of cabbage in the Lowlands?
I dont think any of the weapon skills really require you to use the corresponding weapon type. The only thing to consider is that some weapons add very useful bonuses to their respective weapon skills (like reducing opportunity cost, or adding an additional hits).
I was also thinking about adding greatsword to wringneck, armor sure is annoying in this game (and of course, it feels like every enemy can rend your own armor ).
Is it open world? I'm having trouble finding an answer.
I found a bunch of cabbages in the quary.