Adamant Studios has announced that Knights of Frontier Valley will be coming to Steam Early Access at the end of 2021.
More information.
Greetings, venerable Knights of Frontier Valley!
Hi All,
Thanks for checking out this game.
I'm working as fast as I can on a playable Early Access release which will be a sandbox. This means you'll be able to explore the wilderness, enter some of the towns and dungeons, find treasure, beat up monsters, and more.
The world, dungeons, and to a large extend also the towns are procedurally generated, so each new game will be very different.
Everything you can see in the trailer is real game footage and the following things are working today:
- Creating your character
- Exploring the entire world map and zoomed-in wilderness maps
- Entering all dungeons and towns; however, most are still empty, so I'll leave those out of EA
- Using the inventory (most items that will be in the final game are already there)
- Some player character status - he can get tired and injured, rest and recover
- Ambience features including day/night-cycles, weather, and seasons
- Saving/loading the game
- Basic combat workflow (no AI yet)
- The lockpicking mini-game
- Some Cutscenes
A lot more will be added for EA, but the following will likely not be included in the first release:
- A real story and the 10 chapters the final game will be divided into
- Factions
- The ability to enter most buildings, dungeons, and towns
- Most (maybe all) quests
- Magic
- A tuned NPC-AI for combat and day-to-day behavior
- Two more mini-games (jousting and sniping)
- UI eyecandy
About the timeline... you probably know this - it will be done when it's done. With the exception of freelancing artists there is only one person working on this game (me), so please bear with me while I'm working on the design, programming, art and music spec/review/integration, testing, code building, social media, the website, campaigns and more. I absolutely love doing all of it but it just takes a bit of time. That said, without being able to make any promises, I'm aiming for something still this year.
It has been an incredible four and a half years coming to the point where it is now. The game is running on its own engine, so everything is done from scratch, plus, this is my first game, so there was a lot to learn too. But it has been tremendous fun, and being able to follow your dream is extremely rewarding.
If you'd like to learn more about the development process, please check out the dev blog on the website. There's also an FAQ page with some more info.
I'd love to hear any feedback and will be happy to answer any questions. You can find me on various social media platforms (see links on the store page, most updates are on Twitter), but I'm not posting all that often because this can get very time-intensive - I'd like to focus on finishing the game.
Cheers,
Martin