Well, at the end of the DMS campaign, my character was rolling in money and so powerful it wasn't much fun anymore. To continue with him would be… er… problematic, to say the least. And no, I don't want no ham-fisted scripted events to strip him of his newfound wealth and power ("Ah, well… on the road to the airport you get robbed of all your money, even the 100 grand in the bank, and mugged, which causes you to lose your memory and thus all your skills. So, you arrive in Berlin penniless and with no skills. Thems the breaks, chummer. Onwards and upwards!").I wonder if we can import an existing character. It would be nice if we could, but I'm guessing the answer is probably no.
IMO, they really ought to have reduced the Karma rewards a bit. If you didn't make a "dual-class" character, you had a pretty over-powered character for the last third of the game. At least for my Street Sam, which concentrated on rifles and shotguns, I practically had 99% chance to hit anything on the screen (at least with the rifle). I didn't put ALL my points in weapons skills, mind you. I also raised Charisma and Body, for example, but in hindsight, I should've spread out the points a bit more and gotten hacking or magic skills too.