I think were all aware of the options menu and difficulty levels. I played around with different difficulty’s but it doesn’t really matter.
The main thing that makes the combat easy is how easy it is to dodge enemies. Bait the enemy to attack, dodge behind and take a few whacks, repeat. Combine that with progressing slowly, softening enemies with a bow and draw them out so you don’t get stuck fighting more than 1 or 2 at a time. Throw in being able to easily jet pack away from danger if you do make a mistake and get surrounded and combat is quite easy.
The only thing that give the beginning of the game any challenge is that you cant damage most enemies. Once you find a weapon that does some damage combat is pretty easy.
Raising difficulty doesn’t improve AI, it just reduces damage dealt and increases damage taken. If you can dodge most attacks then that doesn’t matter. It just makes encounters take longer. Which is something I don’t want.
It’s not just elex almost all 3rd person action games suffer from this. TW3, AC: odyssey, dragons dogma, even DS and Nioh. Master dodge, parry and/or block depending on what the game offer and combat becomes much easier. If you can dodge an attack and roll behind an enemies and attack in many games you’ll get extra damage or even slo mo is starting to be triggered in some games with a successful dodge. Throw in timing parries and the extra damage there and really things get easy.
Anyway, this isn’t a thread about combat systems so ill stop here. As far as elex, it can definitely be easy as i stated above. Admittedly I didn’t finish the game yet so maybe there’s a difficulty hike further in but if the enemy cant hit me I don’t see how it’ll matter. No 2 persons experience are identical anyway so if you found it challenging throughout that’s not proof that everyone will.