Outcast: Second Contact - Resurrecting the Past

HiddenX

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Gamasutra tells us how Outcast: Second Contact was made:

Q&A: Resurrecting the past with Outcast: Second Contact's Franck Sauer

It's not often that developers get a chance to re-release their games for a new generation. That's why earlier this year, we were excited to sit down with Outcast: Second Contact lead developer Franck Sauer, who had the rare opportunity to port the late-'90s open-world game Outcast for modern consoles.

It was an interesting look back at how the game development world has changed so much, and what it takes to preserve assets and try to deliver a functional, yet historical experience for casual players. And we were semi-surprised to learn that Outcast has quite a cult fanbase who was eager to pepper Sauer with questions.

We've transcribed some of the more relevant parts of our conversation below. You can also watch the stream embedded above, or click here to see it on Twitch.

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imo a waste of resources
outcast was ok but it was NOT the awsome classic game that needed that remake

i could count dozens of games that would really do better with a nice remake
 
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I'm glad it was made. Mostly because you see so very few science fiction rpgs outside of Mass Effect and Star Wars. A sequel will show just how much potential this universe has to tell stories.
 
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