Hard West will be relased on November 4. Our Eye has collected various news:
TheSixthAxis - Interview with lead designer Kacper Szymczak:
TheSixthAxis - Interview with lead designer Kacper Szymczak:
Eurogamer: Hands OnThe Occult, The Mythological And The Tactics Of Hard West
It's the hard, hard west.
With the revival of the XCOM franchise a few years ago, the attention paid to other turn-based tactical games have also been transformed. With an intriguing setting in the Wild West mixed with broad elements of the occult, classical mythology and a greater focus on storytelling, Hard West isn’t just looking to ride the zeitgeist as it heads to release on PC at the start of November, but also push the gameplay into new and interesting directions.
Kacper Szymczak, Lead Designer on Hard West, explained, “The origin of this idea was the Carnival series, because we wanted to do something in the Wild West. First of all we wanted to do a tactical game, but then we thought of settings and obviously the Wild West came up and, compared to other settings, other games on the market and timing, it seemed to be the best choice. I wanted to put a twist on that, so we could have more creative freedom and extend our features. […]
IGN: Preview
Hard West: much more than a wild west XCOM
More information.Hard West Is Like XCOM in the Old West
If you ain’t lucky, you’re dead.
The easy sell for Hard West is "Cowboy XCOM." That might have been the easy way to design the game, as well – toss a few six-shooters and cowboy hats into a reskin of Firaxis’ 2012 modern classic and you’d have a perfectly serviceable game. But there’s more to Hard West than that. It’s engaging with its Western setting and adapting its gameplay to fit that kind of shootout – which gives a good chance of being far better than merely serviceable. […]