Zloth
I smell a... wumpus!?
Yeah... I think I'll buy MORE in the normal manner after reading some reviews, thanks. I'm not trusting anything that starts out basically saying that everything since MoO 2 has been weak.
Yeah… I think I'll buy MORE in the normal manner after reading some reviews, thanks. I'm not trusting anything that starts out basically saying that everything since MoO 2 has been weak.
Only one game will match and surpass MoO2: http://www.morethegame.com/
(in about 2 years )
Where´s my MOO4
Im entitled to it, give me now!
On topic
tried som of the earlier incarnations of galactic civilizations but never got into them, to sterile. Is this better?
C
still no space elves? aka elerians?
Dry and Sterile? Fine. Go fix it. I've got the Cyborg Babes race developed already using KOS-MOS for the leader. If you want something of your own (and almost certainly more classy) then just make it. This game is HUGELY mod'able.
I played it for a bit and I think it's decent enough, but I'm not seeing what's so special about it. It's still a bit dry and sterile - and it seems to lack a lot of features that I enjoy about this kind of game.
What features are you talking about?
XP for units won't come, but they stated that they will implement Leaders later on in a DLC or Expansion.Primarily RPG features like ship captains, planetary leaders, unit advancement/XP, and so on.
I guess I would have liked some pictures as well. But as every race has it's own technologies and the amount of total technologies is insane, this would be TONS of work. And most 4X games actually don't have these.Also, I hate the look of the tech tree - which is just text and a small floating wireframe image. I love personal touches like fully rendered images of each and every tech, like they did in MoO2 and X-Com.
I guess you are talking about the planetary control? Normally I am completely with you there. This is something I also don't like about the Paradox games. However in GalCiv3 it works actually pretty good, and once you understood the mechanics, it doesn't really feel very different anymore.I also prefer manipulating units like you do in MoO2 - by actually dragging representations of "beings" - instead of adjusting sliders.
They will add exactly that with a ExpansionI'm missing more control in combat, like predesignated orders and a more tactical approach.
They will also add that with a DLC or expansion. But right now even the numbers don't make any sense to me. If my power is 5 and theirs is 10, why do I have a 100% win chance?I dislike how ground combat is just a calculation without any kind of visual feedback.