Oh! It has intriguing combat and HOMM 3 / Kings Bounty-style walking on the overworld map. Aand they offer EA-playable! I need to check this gem out!
. . .
Tried it out:
( - Game uses Unity Engine - )
1. Graphics is beautiful. You can zoom in on the game-world with a nice parallax-scrolling effect. This is the very pretty world, where you are walking.
2. GUI has been carefully built with lots of work. Unfortunately the fonts are so small, they're almost unreadable. So I couldn't [bother to] read / wasn't interested in reading [if the game developer doesn't care about displaying information in a receivable way to the player, why should I care about reading it??] most info, including tooltips, etc.. This fact essentially made me 'text-blind' for the game.. ..
3. Gameplay is horrible. Some idiot at the development group thought that the Kings Bounty / HOMM3 style FREE walking on the overworld map should be done in an agonizing turn-based mode… and it needs a RIGHT CLICK to specify a target - to walk to - and then the game needs another RIGHT CLICK to actually walk to the destination. WHY?? Why??? :-oOOoo Then if you are out of turn-steps, you cannot walk anymore, until you press NEXT-TURN. Ugh..
I could beautifully walk in King's Bounty using my Wacom digipen, the tip of which is set to LEFT CLICK and I can tap on the pad a million times and movement in games is usually super-convenient! Not in this game, though.. :/
4. Anyway.. adventuring on with my Heroine, on the road I met a nice number of militiamen, who agreed to join me. I thought this meant join my army, right? Then I met some archers as well. Oh.. okay, I'm thinking, these groups should make a nice beginner army, right? So when I first encountered some goblinoid monsters at the first cave, I thought, I'll beat them with my army!
But when combat began neither my commander was visible on the Battlescape - like in HOMM3 - nor were any of the militiamen in sight who joined me earlier… WTF?!
So my poor archer[6] unit was beaten.
4. Music is okay.
5. Sound effects are built into the UI. Dunno why a UI needs so many clinking-clanking sounds on button presses.. Devs should have concentrated on the QoL gameplay instead..
6. COMBAT is almost as flashy, as Iron Oath. You can't zoom in on the Battlescape, like you can zoom in onto the worldscape, this makes the units too small and uninteresting. Anything I can't zoom on or can't see in big it is made uninteresting.. as the graphics of the combat units cannot be EyeBalled / observed / scrutinized properly.. sigh..
7. Anyway.. while the combat felt okay, I found shortcuts in the menu for building buildings. Since I'm interested only in combat - Etherlords I-II.-style - I decided that its better that I delete the bookmark from my browser and forget the game. Refunded.
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