Worthplaying previewed Underworld Ascendant and showed off many screenshots.
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Thanks Farflame!We saw a slice of the gameplay, but it wasn't enough to get a feel for it. For combat, we saw some evil skeletons that I could thwack with a sword, but there was little feedback. It's unclear how the combat will function in the final game.
Likewise, the spells felt unfinished. For example, there's one spell that is a soul bind, which can either dominate enemies or chain them down, depending on whether they're spiritual or physical. The spell felt very iffy and difficult to use, and after some experimentation, I focused on the more reliable abilities instead. I had more luck with using fire, but the fire mechanic was still being refined, and setting something alight was an inconsistent process. It was fun to smash my way through a door rather than having to hunt for a key.
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