That's actually not true at all. Geralt can be roleplayed via choices; particularly when it comes to taking sides or endeavouring to take a neutral route, a theme which appears in all three games. You're wrong that he's a womaniser as well, because he can be played completely celibate without romancing anyone. Even the third game has this choice despite how close Geralt comes to Triss and Yennefer in the narrative. If you played him as a womaniser, then that's on you, sorry. I've corrected so many people on this point over the years here at the 'Watch.In another instance, The Witcher, the inability to make the character my own (i.e. Geralt is a womaniser and speaks like a brute) made it very hard to play, not to speak there's very little in the way of affecting the build due to having to play with a silver sword.
Also as far as affecting a build goes in the first game, there are options as far as what stances to master in, the various signs and the choice of stats to upgrade. (strength, intelligence, dexterity, stamina and intelligence). All of these are customisable and change the way Geralt can be played. So you're wrong on this. The fact that he's a set protagonist may give players problems in terms of attachment, but the idea that you can't change his "build" is nonsense. The silver sword is mechanically a part of the setting (required for monsters) and a key part of his arsenal, but there are other options and weapons to experiment with, especially in the sequels.
And seriously, sorry to beat up on you Plad, but a game with a D&D system isn't a roleplaying game? Doesn't sound like you've played too many D&D games to me. Goldbox games are still role-playing to me even if modernity has tended to shift the goal posts with what quantifies as an RPG. In short, I don't think you've made a very strong case for discounting Solasta's true RPG status, but I understand it's your perspective and individual definitions tend to prevail over more generally accepted ones.
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