I seem to recall that Dragon Age 2 and Dragon Age Inquisition stated the new trend of choices. By that I mean more choices then just good, or evil in your conversations.
Still just like Fallout 4 you have no idea what your character will say though.
Yup they started that with DA2.
DA2 and DAI are different though. DA2 dialogue choices were personalities (diplomatic/helpful, humorous/charming aggressive/direct, etc) which were recorded and sometimes you got auto-dialogue instead of the wheel based on your trend. DAI was emotional choices (confused, surprised, sad, etc) and there was nothing recorded about them.
MEA is similar to DA2, the choices are personalities: emotional, logical, casual, professional.
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