Ok, if they're handcrafted the dialoges, then they haven't been very creative.Not really, they explained in an interview that they've spent an awful lot of time hand-crafting the cut scenes, there is nothing automatic apparently. Not that it would be impossible to automatically set a basic, fixed camera by default, in function of who's speaking.
I mean, the NPC always walks in the same style from the side to the center, turning the head in a werid way. Also the camera angle for showing the party was always the same.
But yeah, I don't recall it in every detail.
And if they explained that, you are probably right.