The more I play this, the more I like it.
30+ hours into a very good RPG. Combat, magic and crafting make some nice improvements over most recent offerings. The story is good, but does not really engage as much as I would hope. There are some implementation issues, typos, and odd oversights, but the concept the designers seem to have delivered to the programmers is excellent. Very few, and relatively minor, problems. Biggest issue for me is too much hand-holding for my personal taste, but many RPGers like that. Large world — wide open empty spaces in parts (scattered animals) but also many hidden towns, camps, etc. Chapter two opened up a new island, but I still have a few areas and quests to finish on the starting one. It is very easy to underestimate the number of quests hidden out there. And there is a learning curve on magic and crafting — would be easy for someone to miss all the possibilities and potential there.
Huge world, non-linear, and a bazillion (often creative) quests. In chapter two your choices start to make a difference — I had a girl commit suicide because of a bad decision. Someone posted they finished this in 20 or so hours — I simply can't buy that. After 30+ hours I am just into chapter II because of all the side quests. (No clue yet how many chapters.) No way someone in 20 hours without taking the time to level on sidequest experience could face chapter II baddies, let alone what I expect is coming for the finale. They must mean 20 hours as shown in the savegame date stamp -- it seems to run about 1/2 to 1/3 of elapsed playtime.
Hopefully a patch is sone to come on some graphics and movement issues. And I still get far too many crashes.
I probably will start writing my full review tomorrow. I had wanted to finish it first, but the game is far longer than I expected. Even with the issues, this is so close to the balance of what I personally like in an RPG that I am in danger of losing objectivity and being too positive in the review.