I fear that this might be a big problem for them. I have the feeling that this game will sit between all chairs. The rabid hardcore DSA fans will scream that the game has been "dumbed down", whereas players who never heard of DSA will probably bitch about the arcane system.The result will be a great-looking game which tries to bring the world of Aventuria to the highest possible number of players - of German players, especially, because in my opinion this is still the core group of buyers.
They might have the international market in their plans already, but The Dark eye is a German RPG, so the gme is mainly aimed at a German audience.
It's very typical of what's wrong with game publishing today.
They can't afford the cutting edge graphics to compete with the mainstream AAA RPG titles, yet they still attempt to design their game as an AAA RPG "to make a profit"
That's just backasswards. If you can't compete with AAA RPGs, why are you designing your RPG as one? It's insanity to think an inferior product can operate in the same market as superior ones and still make a profit. If your product is inferior in certain ways, like graphics, then you need to be in another market.
The license and European market will hopefully pull them through, but it's got "bad idea" written all over it. Still, the German PC market is the biggest in the world, so it's hardly like they have to worry that much about international sales.
PS: combat is like Baldur's Gate. The system runs in turns underneath, determining player actions by turns, but in real-time on the surface.
Who defines what specifications AAA titles have, by the way ?
Marketing, focus testing, sales statistics and of course comparison with the competition. Your product needs at least as high production values as the last AAA game in the same genre.Who defines what specifications AAA titles have, by the way ?
They might have the international market in their plans already, but The Dark eye is a German RPG, so the gme is mainly aimed at a German audience.
It's a little bit like the Witcher aimed mainly at the Polish audience. (With the international market being secondary).