I'm amazed at how much some people can know from just looking at a few screenshots.
I'm amazed at how much some people can know from just looking at a few screenshots.
Odd that you aren't whining like this more often if opportunism offends you so much.
As far the images being upscaled, I'm not sure why that's so incredibly important, but everyone places emphasis on different things I guess. Personally, I'm more interested in the additional character classes and rebalancing.
But they did talk about having access to BG resources - and plenty people wanted them to re-render using old assets. Oh, I knew that was highly unlikely - and I said as much. But I left room for being pleasantly surprised
Anyway - you can get all kinds of classes and balancing with mods - but I guess you'd rather pay 20$ for Overhaul's version?
What resources would those be exactly? There's not much more they could do graphics-wise without the original art assets that were lost.
There's a mod that balances BG1 to take into account the character classes from BG2? I don't think so.
I have no idea what they had access to, but some people suggested they might have access to the old files - or that they might render new graphics from scratch. Creating terrain bitmaps for BG would be pretty trivial - and I could make some that look superior to BG myself, and I'm no artist. Stuff like that. My point is that they've done nothing to make the graphics superior to what mods can do. Well, unless you count a few trees.
Why would you want one? Both games are based on 2nd Edition AD&D - and the BG2 classes are already taken into account in terms of balance through the system itself.
I've played BG several times with BG2 classes - and the balance remains excellent. Well, if you like to start out with a rough challenge and slowly develop into a pretty powerful party - but still have trouble with the tough fights.
I don't think creating new graphics was ever a goal, nor would most fans want that. I know I don't.
Most fans seem to just want higher resolutions with proper scaling. They don't want new graphics introduced. Whether or not Beamdog has managed to do that remains to be seen. There's also the matter of a zoom function which could offset some of the scaling issues.
I won't debate that since I've never done it myself, but the popular opinion is that some classes make BG1 much easier.
Well, if you honestly think it's worth 20$ - then there's no arguing that. A lot of people seem to agree with you, so they obviously made the right choice.
Personally, I don't see any improvement in the graphics whatsoever in those screenshots, but to each his own.
I'll reserve judgment until I've actually seen it in action. As I said before though, the graphics aren't a primary concern for me. I'll pay the $20 for the sum of the changes, not the visuals.
Sure, but what changes makes it worth 20$?
I think we both know that's subjective, but for me it's the new characters and their quests, new music tracks, and new cinematics. Also all the bugfixes and UI tweaks without having to mess with mods.
As for the rest, all I can say is to each his own. But you must have a lot of faith in these developers to assume the rest of the new content is worth 20$.
$20 means more to some people than others.
It means very little if you look at it without context like a real consumer. That's kinda what makes the impulse-market work so well, and you should be proud
Well, if you honestly think it's worth 20$ - then there's no arguing that. A lot of people seem to agree with you, so they obviously made the right choice.
I tend to agree with your assessment on the PC side - I am honestly pretty happy with the GoG version. But I have not played on the Mac for some time as Apple shifted OS and processors around, and tend to carry that more than a PC at this point - so I am happy to pay for that. Also for the iPad version - I *always* have that, so for me having BG for iPad for REAL - as opposed to the 'nigh on unplayable' GemRB version … yeah, worth it.