Pillars of Eternity II - Exploring Neketaka

There is a mod called "Almraiven" for NWN that really did well exploration/gameplay cities when it comes to crpgs.
 
Joined
Jun 5, 2015
Messages
3,898
Location
Croatia
Current ETA is 31.03.2018.
 
Joined
May 6, 2013
Messages
5,005
Location
Germany
Actually, you can make a level 1 rogue as soon as you arrive at Gilded Vale in the Inn. I've done this in two of my runs through the game. If you mean getting access to actual npc rogue content via the Devil of Caroc, then I agree - that's not possible until early White March Part 1 unfortunately.

Yep, I -playing a mage as my MC- did the same but did not use my custom rogue very much because I wanted to experience the stories of the party NPCs.
It was also kind of pointless since all you really need (outside of combat) is a high mechanics skill and you can do that on any character.

However, in hindsight I often wished I had made a rogue for my MC because from a roleplaying perspective it would be the perfect party leader with a high mechanics skill to scout ahead.

But double mage (Aloth and my MC), druid (Hiravias), priest (Durance), paladin (Pallegina) and fighter (Eder) was fun and a powerful party, too.
If I were interested in pure power then I would probably do what 90%+ of the POTD solo players seem to do and go with a paladin for MC.

If you don't go solo but do a regular party then dual paladins (with Pallegina), Aloth, Eder, Hiravias, Durance would be quite the bulldozers. Eder's position would be interchangeable since two paladins could already tank well enough (in fact, I would probably focus one paladin more on tanking/healing and the other one on damage/healing). So you could swap Eder for Kana or Grieving Mother and still rock&roll.

I guess it is both the weakness as well as the beauty of PoE that you can not really screw up with your party composition. You'd have to deliberately gimp yourself by going with only five, four, three, two party members or go all out crazy and aim for the insane POTD solo achievements :) .
 
Joined
Oct 18, 2006
Messages
3,201
It was also kind of pointless since all you really need (outside of combat) is a high mechanics skill and you can do that on any character.

A high Stealth skill is useful for advanced scouting. Athletics can be good for certain types of narrative interactions.
 
Joined
Mar 22, 2012
Messages
5,531
Location
Seattle
I had no rogue in my playthrough; I simply gave Aloth mechanics (he start with a +1). As for stealth, it's rarely needed - even for scouting - thanks to the autopause settings.
 
Joined
Nov 10, 2008
Messages
5,980
Location
Florida, USA
Yes, I also thought stealth was near useless. It may be mandatory for some of the extreme playstyles (POTD solo run) but not for a regular playthrough.

I also turned my main char (mage) into the mechanics specialist since I never saw much use in scrolls on normal difficulty. So I "maxed" mechanics (I believe the highest roll in the game is 12 or 13 so you can stop putting points in mechanics at that point at the latest depending on gear bonuses) and I put the rest in lore.

As for athletics, well, in 90%+ of the scripted scene cases you get to pick who goes first and if you have Eder and/or Pallegina then you probably have characters with high athletics in your party so you "win" the challenge by default.
And for the few rare cases where the athletics skill is checked against the entire party, OK tough, those characters who don't have high athletics take some damage or maybe even go unconscious on a really bad critical roll... but it's no big deal. Get up, heal up, move on.
 
Joined
Oct 18, 2006
Messages
3,201
I like the area map.

Neketaka.png

I thought Torment: Tides of Numenera would have this sort of map for the main city. Based on this concept art for the city.
Torment_Cliffs.jpg


They could of done something like this
sagus_cliffs_by_butterfrog-dadcmxs.jpg
 
Joined
Feb 13, 2014
Messages
9,316
Location
New Zealand
I love this sort of mountainous fantasy architecture, with huge waterfalls, towering spires, precipitous drops, and precarious bridges over chasms. I don't often see it done well in games.
 
Joined
Nov 8, 2014
Messages
12,085
As for athletics, well, in 90%+ of the scripted scene cases you get to pick who goes first and if you have Eder and/or Pallegina then you probably have characters with high athletics in your party so you "win" the challenge by default.

Right. If you have certain characters with you, then you win by "default". It still comes down to a player choice about party makeup. It's not automatic.
 
Last edited:
Joined
Mar 22, 2012
Messages
5,531
Location
Seattle
Back
Top Bottom