Frozen Fireball
Trying to unfreeze
For the start of the thread, here are 5 things that I don't like to see in a CRPG.
- Level Cap:
I really hate level caps. They somehow make me feel limited. If developers don't want players to become overpowered, they should put less monsters around or limit the XP points you get , level-cap is just not good.
Of course, it's obvious I'm talking about RPGs that you can reach your level-cap before finishing the game, ( like Fallout 3 ).
- Level-scaling:
I just enjoy it when I see I couldn't even get near a monster, but after gaining levels and getting better gears, I can kill them without any problem. But level-scaling totally destroys this.
- Lack of ability to choose your character's gender: ( edited )
Establishing a connection with my character is really important for me. I just can't do it when the character is female. I think it's better if developers just let you choose the gender you want to play with and don't determinate the gender of characters themselves.
Of course I am talking about RPGs that gender of the character is not important.
- Romance
Many people might like it , but I don't want these kinds of gimmick in my role playing experience. Especially if they become a part of the main story.
- Less XP points the more you level-up
There are some games like NWN or Divine Divinity which in them, the more levels you gain, less XP you get by killing the same monster. I don't like this. I want XP to be a fixed thing just like it was in Fallout or Gothic.
- Level Cap:
I really hate level caps. They somehow make me feel limited. If developers don't want players to become overpowered, they should put less monsters around or limit the XP points you get , level-cap is just not good.
Of course, it's obvious I'm talking about RPGs that you can reach your level-cap before finishing the game, ( like Fallout 3 ).
- Level-scaling:
I just enjoy it when I see I couldn't even get near a monster, but after gaining levels and getting better gears, I can kill them without any problem. But level-scaling totally destroys this.
- Lack of ability to choose your character's gender: ( edited )
Establishing a connection with my character is really important for me. I just can't do it when the character is female. I think it's better if developers just let you choose the gender you want to play with and don't determinate the gender of characters themselves.
Of course I am talking about RPGs that gender of the character is not important.
- Romance
Many people might like it , but I don't want these kinds of gimmick in my role playing experience. Especially if they become a part of the main story.
- Less XP points the more you level-up
There are some games like NWN or Divine Divinity which in them, the more levels you gain, less XP you get by killing the same monster. I don't like this. I want XP to be a fixed thing just like it was in Fallout or Gothic.
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