My first play through, free of spoilers and full of my "mistakes" in making choices, is my canon and focused on the story and characters. Now I am ready to start my second play through. This will be my thorough one where I will cover all the content and side quests - and get to know all the companions (versus just the ones I wanted to have). A more relaxed and casual pace since my curiosity (to know what happens) won't be driving me through the story.
The problem is deciding who to play. Only like the Qunari and Humans and I already did a Qunari Rogue. I could do a human Mage and hit both the mage and noble dialogues ... or do a Qunari Mage and then do a third game with a Human Champion and play up the whole Noble Champion aspect. But not sure I will have the energy for three rounds. Story is a key factor in these games and once I know it then lose some of the interest. Usually two times is enough.
Anyhow I have three characters all level 3 sitting in Haven waiting for me to decide
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Varg is from a powerful Noble family that is also heavily religious. He is brash, headstrong, and likes to take charge of things. He dislikes his families close minded attitude and restrictive religious influence. When given the chance to help with the inquisition, away from the Chantry and Templar life, he gladly accepted. He is a Champion who focuses on Sword and Shield techniques. Young and eager to prove his worth outside of his family name, Varg sometimes gets in over his head. Luckily his brashness is matched by his skill at weapons which has saved his hide many times. With a ready smile and commanding presence he is a natural born leader.
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Wolf born to a powerful and well connected Noble family but was shipped off to the circle at a very young age - his Andastrian family wanting little to do with him. Wolf is a calm, sophisticated, and well mannered young man who always tries to see both sides of a situation. When faced with choices he will often analyze both sides carefully before making any decision. While this means he seldom acts rashly it can make him appear indecisive and he has trouble adapting quickly to unknown situations. He specializes in Spirit and Frost magic, both skills reflecting his thoughtful and slow nature. He has agreed to help the Inquisition hoping it will make him a better leader and better equipped to become First Enchanter some day.
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Kveldulf is an apostate rebel mage working for a band of mercenaries. His true parents unknown he was found by a mercenary band as an infant during a raid on a Qunari outpost they had been hired to wipe out. He was raised by two Tal-Vashoth in the band who had fled their homeland instead of being "re-educated" by the Ben-Hassrath.
They use to tell him stories of how mages were made into pet slaves in the Qun and his biggest fear is to be captured by them and turned into one of the Saarebas. He vehemently opposes all things Qun and is suspicious of all other Qunari. He does not consider himself Qunari; he is simply Kveldulf the Mage.
He values the individual and clan ties over society and the community. He would save a friend even if it meant risking the lives of many. A very powerful battle mage Kveldulf has studied the ways of the Knight Enchanter, using his large size and strength to his advantage in battles.
He joined the Inquisition to avenge his fallen comrades who died at the conclave and to learn more about the mark on his hand. Yet as he grows in influence and power among the people of Thedas he begins to learn the importance of the community as well as the individual and strives to find some balance between the two.