felipepepe
Codex Refugee
- Joined
- March 28, 2013
- Messages
- 201
I disagree, Fallout 1 & 2 weren't blockbusters and reused assets everywhere, yet still managed to make open areas full of "life". Take an area like the Gecko entrance in F2:
It's very small and has no unique art assets besides the Powerplant walls, yet it's very rich in ambiance and it's also logical. You have some houses, that you can all break in and loot, some people walking around, plantations, a well, an even a bar where you can chat and play Tragic.
It may be way smaller and have less quests than the W2 area, yet it has more non-quest stuff to do, far more memorable and obviously was cheaper to make.
It's very small and has no unique art assets besides the Powerplant walls, yet it's very rich in ambiance and it's also logical. You have some houses, that you can all break in and loot, some people walking around, plantations, a well, an even a bar where you can chat and play Tragic.
It may be way smaller and have less quests than the W2 area, yet it has more non-quest stuff to do, far more memorable and obviously was cheaper to make.
- Joined
- Mar 28, 2013
- Messages
- 201