PC Gamer interviewed the Dragon's Dogma devs who are working on the PC port:
More information.The intriguing, innovative RPG Dragon's Dogma will finally arrive on PC on January 15, but what does the game's sudden re-emergence mean for the series? And how will the PC edition differ from the original console release? We put a few questions to DDDA producer, Minae Matsukawa, director Kento Kinoshita, and PC producer Jon Airhart.
PC Gamer: Between this release and Dragon’s Dogma Online, it seems like the series still means a lot to Capcom—where is Capcom at in terms of considering a sequel?
Matsukawa: Thanks for your interest in the series! The Dragon’s Dogma development team members often talk about the possibility of a sequel. We’d love to hear the opinions and feedback from players of the upcoming PC port of Dragon’s Dogma: Dark Arisen, as that will increase the chances that we can look into the possibility of continuing the series.
PC Gamer: Is the team that made the original game still together?
Matsukawa: Of course! The team from DDDA worked together in 2015 on Dragon’s Dogma Online, which was released for the Japanese market.
PC Gamer: For those who don’t know, what was the origin of Dragon’s Dogma’s development? What was the idea that drove development to begin with?
Kinoshita: It all started with an idea by the Hideaki Itsuno, the director of the original Dragon’s Dogma. He wanted to create a game with an online system that you could use asynchronously, like an internet forum rather than a live chat. His initial ‘pawn’ system concept was the starting point, and from there the open world of Dragon’s Dogma was fleshed out, and its fluid and flexible combat system.
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