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Default The Iron Oath - January Update

January 29th, 2018, 22:54
The latest update for The Iron Oath.

January update

Happy New Year to everyone! As mentioned in our last update, Chris took the game to Otronicon a few weekends ago. His report and some pictures of the event are below. We're currently working towards a larger build aimed for March, and we'll share some video of it once complete. I mentioned last month that we were going to show how our dungeon layouts are generated from our various environment tiles. I do have a couple more tiles I would like to tackle before then so I'm going to save that for the February update. All in all, things are starting to come together and it's pretty exciting for us

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Hey everyone, Chris here. Earlier this month I took a short demo to the local Otronicon convention to showcase some of the game's combat to attendees. The audience there skewed a little younger than our core demographic but we met some awesome people and got some great feedback. My favorite from the weekend was a kid, who was probably around 10, telling me how much he liked it because it reminded him of Mario + Rabbids. I guess that game is a pretty good jumping off point for kids to start down the path of tactics games haha.


On another note, I've been hard at work continuing off from last month where I built out our quest system and now I've incorporated all our dialogue into using Yarn as well. Yarn is a great tool that will help us create tons of quests and dialogue very quickly. I'm looking forward to showing off more around that down the line. Aside from that I've been working on the world map and how quests/events are handled in towns and while traveling on the road. Also fixed several bugs that I'd seen during the course of people playing the game at Otronicon. As we gear up to our next major milestone you'll probably see us start posting more on social media and in discord with updates, gifs, and screenshots which should continue through the release of the Beta towards the end of this year.
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